UI Design Concepts



After battles, the Ui would have the players health bar and shield if any at the top of the screen.  A compass will give a sense of which direction the player is going in.  When engaging in a boss fight, a health bar of the boss will be displayed at the bottom middle of the screen, and is broken into segments.  Battles are turn based. The Ui for battles is like a scroll wheel. Players can scroll between attacking and using items on their turn. Picking an attack gives a hud that shows what the attack does and how much enchantment points it takes to carry out the move.

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