UI Design Concepts
Fates Unraveled » Devlog
After battles, the Ui would have the players health bar and shield if any at the top of the screen. A compass will give a sense of which direction the player is going in. When engaging in a boss fight, a health bar of the boss will be displayed at the bottom middle of the screen, and is broken into segments. Battles are turn based. The Ui for battles is like a scroll wheel. Players can scroll between attacking and using items on their turn. Picking an attack gives a hud that shows what the attack does and how much enchantment points it takes to carry out the move.
Fates Unraveled
Status | Prototype |
Category | Other |
Author | Julius Pizarro |
More posts
- InspirationDec 12, 2022
- Final ProjectDec 08, 2022
- Textured ModelNov 27, 2022
- Animated ModelNov 20, 2022
- Sprite AnimationNov 15, 2022
- 3D Modeling Item ExampleNov 08, 2022
- Pixel Arts + ImpostorOct 26, 2022
- Original Character DesignOct 19, 2022
- Color Scheme VariantsSep 21, 2022
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